I'm guessing it was good snu-snu.
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I'm guessing it was good snu-snu.
Very pro! You obviously put a lot of love and care into this one. I'm definitely checking out your other stuff.
Fantastic! Easily your best by far!
Very clever, though it definitely takes a little getting used to. It's a lot like playing Minesweeper with your eyes closed.
Pro Tip: If you guys can't get the game to "load." try turning up your speakers.
Nice, simple concept. It's been done a thousand times before, but you mixed it up a little bit. I like it!
Simply epic. I have always been a fan of this style of gaming, and this is about as close to the old classics like "Myst" as I have seen in Flash in quite a while. I've only seen one other game come close, but let's not make comparisons here. This game deserves credit and respect on its own merits.
The art design was very nice. The back story was a very nice touch, although I'll be honest - I didn't read nearly half of it. But again, that took me back to the older games. The amount of sifting one has to do to solve some of the puzzles was very reminiscent of Myst, wherein there was that destroyed library, with several burned books holding the vital clues needed to pass each of the game's major puzzles. I really liked the "message parser" element of solving the puzzles. I didn't read the instructions before playing, so I got a bit hung up on figuring out what I had to do with the codes, but once I got the hang of it, it added yet another level to the depth of this game. Nothing HUGE, but a very nice touch that beat the simple "click this, click that, wave your mouse around the screen for hotspots, guess what to do next" pattern I see in a lot of other games like this nowadays!
Finally, the soundtrack was perfect, in my personal opinion. It fit the desolation and hope that I was feeling for the main character, although by the time I got halfway through, I knew how it would end for the hero... or heroine?
This was all very nostalgic for me... So my verdict is 5/5, 10/10, and added to my Favorites.
That was just beautiful. Are you planning to do more of these?
BTW, the quality sounds just fine. :)
Outstanding! I love the story that goes with it. In all honesty, I find it downright sad, beautiful and hopeful all at once. The shift at 2:00 gives me chills. You are a credit to the Audio Portal.
Keep up the amazing work. :)
I stuck this thing on loop about an hour ago, and just left it running! Another great piece.
5/5, added to Favorites!
Very nice. As simple as it is, I've always liked the color palette of the original Gameboy, and I think you nailed it. The only on the left looks very sharp too. If I didn't know better, I'd swear it was a snapshot from an actual arcade game.
You have amazing talent!
Why thank you. I started making art back in the early decades in 2004 where my talents slowly progress throughout several years of my life.
If Taito got a hold of the Star Wars license...
This looks fantastic. The work on the "Return" screen especially looks nice, and I really like the idea of the Hoth battle being a danmaku level. The perspective on everything looks great as well.
Thanks. I enjoyed to make things look interesting.
I wish Cave make a Star Wars license game and how will the heroes dodge enemy fire bullets from an galactic empire in a sadistic fashion? No future or sequels if they get hit by an enemy bullet once with one life? :P
This painting feels like it's alive. Your work is awesome, as always, and never ceases to amaze me. I just noticed the mountains at the robot's feet, and I can't help but smile. Keep up the excellent work.
Age 43, Male
Web designer
Pasadena
Joined on 8/19/08